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Stranglehold | 
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| From: Midway Entertainment Category: Video Games
List Price: $19.99 Buy New: $7.50 You Save: $12.49 (62%)
New (50) Used (25) from $6.13
Rating: 28 reviews Sales Rank: 1339
Platform: Xbox 360 Genre: Shooter Action Games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 3 Dimensions (in): 7.5 x 5.3 x 0.3
MPN: 30076 Model: 30076 UPC: 031719300761 EAN: 0031719300761 ASIN: B000GPVUOY
Release Date: September 5, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New and Factory Sealed - 100% satisfaction guaranteed!
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| Features:
| • | Engage the enemy in Tequila Time by targeting and firing in real-time while the world dramatically slows and enjoy the exhilaration of running up railings, swinging from chandeliers, and leaping onto moving objects - all without complex controls. | | • | Using the Massive D physics engine, bring the world down on your enemies, carve your own realistic path of destruction through environments and maneuver through unique piles of debris which persist in the environment. | | • | In the only video game to offer the authentic Woo experience, John Woo partners with Midway to create the ultimate action video game with all of the director's signature cinematic action, character focused storytelling, and revolutionary directing style. | | • | Prove you are the ultimate renegade cop as players from around the world show off their gunplay skill and compete online in the most realistic next-gen environments. | | • | Also available on the Playstation 3 game console. |
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| Editorial Reviews:
Product Description John Woo Presents: Strangehold continues the story of a classic piece of hard-boiled Hong Kong action -- "Hard Boiled," starring Chow Yun-Fat. Experience a world only previously seen in movies, as you control incredible gun battles and dramatic slow motion in Tequila Time. Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, frenetic combat and incredible Massive Destructibility (Massive D). Chow Yun-Fat reprises his signature role as Inspector Tequila, pitting gamers as a take no-prisoners cop waging a personal war with Hong Kong crime lords. Tequila's loyalties to the force are tested when his ex-wife is kidnapped by the Russian mob in Chicago. Tequila struggles to balance his duty to uphold the law with doing what it takes to save his family. Carve a unique path of massive destruction and use the environment as a weapon against your enemies. The highly modified Unreal 3.0 engine breathes new life into game environments and characters with stunning graphics & an ever-changing battleground
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| Customer Reviews: Read 23 more reviews...
Cool Game December 14, 2008 Justin Stewart (Bronx, Ny) This Was A Action Packed Move To Move Combat Game. I Really Enjoyed This Game, And The Action Was Wild, With Great Combat Action, Wall To Wall Fury, And Nice Weapon Use. This Game Was Awsome, And If You Haven't Played This Game Yet, Play It, It's Worth Giving A Shoot.
update to previous review December 13, 2008 Alan Duquette This is the worst part of this game. Get to know the meaning of claustrophobic. This game will take you there. Most of the time throughout the game there are either people or things right next to you and you can not see them all so you end up trying to go the wrong direction right into them. Also once you jump up on a highlighted item, which is difficult because it won't always highlight very easy, it is difficult to get off. The camera view distance keeps changing when something is close behind, and since as stated there are constantly things near you, it is maddening on ones equilibrium. You just spend your time wishing for more areas out in the open. It seems as though the programmer just wanted to drive you crazy insted of make a fun game.
One word: Intense! September 22, 2008 J. Semsch (Wichita, KS United States) This is a non-stop action thrill ride from start to finish. They could have titled this game "Run and Gun" and given away the game play. Surprisingly enough this game actually does have a plot. It gives you enough reason to kill the people you need to kill. It's kinda like a big summer action blockbuster. It won't win any awards, but will keep you entertained throughout. A year after its release the multi-player is almost non-existent. If you're trying to decide whether to rent this game or buy it, the only reason I can recommend buying it is the price. You probably won't play through this game more than once or twice, and you can beat it in a weekend. I haven't seen Hard Boiled (Two-Disc Ultimate Edition) but after playing this game I'm definitely going to check it out!
Fun but not everlasting July 6, 2008 Adam C. Guthrie It's a fun game with great cutscenes and awsome game play, I loved it, the only drawback was that I beat it in a day and the replay value isn't the best, the only thing left to do was to unlock stuff for online, online play is okay, nothing great, all in all the I enjoyed the game.
A good idea strangled by control and pacing issues June 1, 2008 Morgan Cahall (Delaware, USA) Game Story: A cop with a past (Tequila) finds that a escalating gang war has connections to a family that he thought he lost forever. To save his wife and daughter he must cross the line from cop to viglante in a one man war that will take him from the back streets of china to a history musem in chicago to the walled mansion and manicured garden's of china's top gang lord. ------(The following is based on my experience and since I'm reflex challenged the ratings should be taken in that context.) Graphics:B+ Mostly realistic looking, some characters do look like they game out of the uncanny valley. The Slow motion effects are great as tequila bounces around the screen with slow mo bullets flying by his head. Also stuff does blow up real good and most of the eviroments are destructible. Controls:C / Camera:B The character didn't always dodge that shotgun blast I wanted him to no matter how much I pulled the trigger or in other cases would dive in some random completley useless direction that gave me absolutley no aim and the enemies a nice targe practice dummy to fire on. The crouch and cover controls are a little dectection wonky in some spots as the character would seem to rather take about a hundred bullets than crouch behind the chest high wall that was in front of him. I didn't have much trouble in this game with the camera but in some places it did have issues usually when a enemy was shooting off screen and was difficult to find. Game Story/Progression/Difficulty: There wasn't much story to this game besides the back story that gives a reason for all the shooting and blowing up that goes on. About the same with the stages. Your there to put as many holes in the stage and anything that moves on the stage as you can and to do it as stylishly as possible. The one thing I will say about the difficulty is that it can be like shooting fish in a barrel one second and then the game will throw a few waves of "special" foes at you that require special skills or head shots to take out and these points are usually at the worst time (health low/ammo low) or in one case in a ball room where you have to keep a band alive so you can't shoot everthing that moves for fear of having to restart. Also I must mention the very annoying circle shoot that comes up ocassionaly. One it's annoying and breaks the flow of the game and two in the later ones I just stopped bothering to shoot and dodged until the game gave up and let me bounce off walls again. It was just to hard to dodge and try to shoot while being stuck in one place. Overall: This wasn't a bad game. If your looking for somthing that just lets you shoot anything that moves and makes pretty good use of slo-mo then this might be the game for you if you can look past its rough edges. If there is a sequel: Get rid of the annoying circles of death that introduce new stages/rooms. Instead use one of those usually annoying button sequences. In this case it could be used to control moves that would be to difficult for players to pull off normally and would really put the slo-mo acrobatics to good use. If the sequence was done right then it would put the player at an advantage (less enemies). If done wrong then the player would start off in a bad spot or be outgunned and have to fight his way out. m.a.c
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